Among the unique features of “Titanfall” is the way both AI-controlled enemies and Titans fit so “seamlessly into the action,” writes Xbox Wire. “From the moment you touch down on the battlefield, you'll see both friendly and enemy AI units Grunts populating the area, allowing you to rack up lots of easy kills in an effort to help your team.”
To learn more about the role of AI in the game, out in beta now, Xbox Wire sat down with Abbie Heppe, Respawn's community manager, to discuss all things AI.
Why did Respawn decide to put both AI-controlled enemies and teammates in “Titanfall”?
“It gave players who are newer something to shoot at and gave them a way to help their team,” Heppe says. “They'll also help lead you into battle if you're a new player. If you are a more skilled, you can use them to help you trick the enemy. Like, if I'm playing a game of Hardpoint, I'll follow some AI in and the enemy will shoot the first ones up the stairs and I'll then take them out. So there are those types of advanced tactics. Then there are the Spectres, which are a more difficult class of AI. If you're already injured, they can take you out.”
The use of AI enemies and teammates also makes the battlefield “feel more alive,” Heppe says. “You know, you want things to run over in your Titan and punch and melee. They help to create a larger scale battle, especially because they're not Pilots and they don't move like Pilots do. You'll see them get into melee fights on the battlefield and you'll hear them say ‘There's a Pilot coming through,’ or ‘They're not so great!’ They add to the whole character of the universe and make it feel like a more populated universe.”
To learn more about AI in “Titanfall,” read the Q-and-A on Xbox Wire.
You might also be interested in:
· Respawn answers your “Titanfall” questions
· Free “Forza Motorsport 5” Road America track add-on, game’s first, now available
· “Titanfall” beta now open to all Xbox One owners
Suzanne Choney
Microsoft News Center Staff